On a computer, images naturally decompose into RGB channels. Shifting each channel in space gives a common "chromatic aberration" effect. We can decompose image Im into any set of basis vectors b by solving M*b = Im (least-squares when there are more than three). You can shift each "synthetic channel" in space. The channels always sum back to the original image.

Hues (3)

Drag Pull

drag to pull, hold to keep, release to spring back

Motion

Return is in seconds; type inf to keep distortion static. Bounce adds rebounds. Momentum carries your flick through release.

Image

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